Thursday, January 28, 2010
man i have come a long way since last week. From being totally frustrated to now being able to create an awesome supercar from my fingertips... Satisfaction. So far it's totally original with a front bumper that looks like a bugatti with scoops jutting from the grille to a rear that looks like a ferrari but 50 years into the future ( and yes we will get to 2060, because the 2012 armageddon is a joke) So far so good. I am totally enjoying this challenge and now that i've got all my basic ideas, i can begin modifying it. If anyone has any tips for me i'm open to suggestions.
Thursday, January 21, 2010
freakin' out!
I am SO frustrated!!!! i know what I want my car to like like, but whenever I go to put it on paper, I cant seem to get the perspective right. It gets screwed up everytime, and I dont know why. The car is always disproportionate and it just doesn't look as good on paper as It did in my head. I am so confused and i'm in dire need of help if I have any hopes of getting this done in time for graduation...
Friday, January 8, 2010
I have just learned a ton about rendering through tutorials and it sounds to me like markers + pastel + gouache for highlights and lowlights sounds like the best way to make a car as realistic on a piece of paper as it is in real life. The chalk is often used for high contrast, smooth blending and a good sense of sky reflection. The markers should only be used for the brilliant actual color of the car and gouache should be used sparingly in order to show the very deep reflectiveness (usually for the little white glimmers you see from direct light sources. Now that I have figured out the design tools I'll be using, all I need to do now is figure out my design and then this project is going to start looking awesome. At this stage all I have is the Citroen GT for basic body design (its big and bad yet still seems to maintain a sporty look). Im still open to ideas.
Thursday, January 7, 2010
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